import SceneCom from "./SceneCom";
import SceneManager from "./SceneManager";
import GameManager from "../common/GameManager";
import Utils from "../common/Util";

// Learn TypeScript:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const { ccclass, property } = cc._decorator;

@ccclass
export default class LogoScene extends SceneCom {

    @property(cc.Node)
    startBtn: cc.Node = null;


    // LIFE-CYCLE CALLBACKS:

    // onLoad () {}

    start() {

    }

    onShow() {
        super.onShow();
        //显示巨网logo
        this.showJWLogo();
    }

    onHide() {
        super.onHide();
    }

    showJWLogo() {
        this.scheduleOnce(this.juLogoFinish.bind(this), 1.2);
    }

    juLogoFinish() {
        // Utils.AddComponent(cc.find("Canvas"), "MainScene");
        GameManager.getInstance().sceneManager.showScene(SceneManager.SceneType.StartScene);
    }


    // update (dt) {}
}
